Print Design
Rooster Teeth Games
After the success with Achievement Hunter: HEIST, I was brought back by the Rooster Teeth Games crew to lead the graphical look, layout, and produce manufacturing assets for the DEATH BATTLE! game. The game sold out at the launch at RTX 2019.
At the start of the design process for the DEATH BATTLE! game, I was given a logo, the “Press Feeling Eroded” font, and instructions that amounted to “go nuts, we trust you”.
Image taken by manufacturer, Lianyi.
To keep the pink background from looking feminine, I pitched a grunge, "rock and roll" vibe. With a tight turnaround, I recommended grayscale illustrations- it was quicker, and would keep the die color, the key game mechanic, from getting lost.
DEATH BATTLE! cards and instruction booklet image taken by manufacturer, Lianyi.
I was delighted to have the opportunity to not only provide graphic work for this project, but also illustration. Along with original designs, number of cards required I match the style of Rooster Teeth's Camp Camp IP.
The skill card structure was shifted not only for distinction from the Weapons deck, but also to allow artists freedom to play with the composition. Templates with bleeds and "keep clear" guidelines were provided to illustrators to cut down on time needed for the final placement pass.
DEATH BATTLE! is a deck-building game with dice- each die has an assigned balance of "hits" vs "misses". Each die needed to be visually distinct, as well as quickly readable once they were cast by players.
The "Armor" deck was also an equipment deck, so it featured a similar design to the "Weapons" deck, with exception of the horizontal orientation.
Each card was sorted into an associated "genre" which was represented with an icon. The team wanted each icon to be visually distinct, so we focused on broad shapes and objects that could be associated with tropes representing each category.
Graphical variants of each die and defense symbol were created to keep the "rough edge" feel and avoid too much repetition. The icon variations were randomized across cards to feel more organic.
The How to Play Booklet described the differences in the die and varying phases of the game.
Visual Guidebooks
Inspired by years of graphic design and illustration experience, I developed a unique exploration into the art of miniature painting, inviting budding artists to examine common techniques in a new light. These booklets have been used in classes at painting conventions, with some available online for wide use to encourage beginners and intermediates in the hobby. These guidebooks were intentionally written in casual language- layman to layman- in order to not intimidate new learners with overly technical and often misunderstood vocabulary.
(And, when shared on the r/minipainting subreddit, somehow, an early draft of my "Book of Secrets" gained a 100% upvote rating with 240k views and over 2,000 shares. If "getting a group of redditors to agree on something" isn't a modern miracle and one for the résumé, I don't know what is.)
Albino Dragon
I worked as Albino Dragon’s graphic designer for many years, which gave me the opportunity to apply my skills towards a variety of projects, including designing and laying out custom poker decks for popular IPs (including Supernatural, Aliens, Call of Cthulhu, and Dice Throne). I also assisted in the creation of Kickstarter graphics and ads, signage and banners for conventions, and sell sheets.
The back of the Dice Throne playing card deck, featuring symmetrical character art.
“Inconspicuous Entry #2”
Originally intended as a tongue-in-cheek entry to the Master Series Painting contest at ReaperCon 2025, this project encapsulated nearly every design skill I’ve got in my toolkit, and set the bar for effort and humor for the next generation of artists.
The entry featured an original 3D printed, custom-sculpted miniature and bust of a friend of mine, and was presented as if I'd turned him into a full product line.
